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Self-Injection Device: Research & Usability

Self-Injection Device | Qualitative Research & Usability

 

My Role
User Researcher, Usability Tester
Client: Pharma-C*, a pharmaceutical company

My Responsibilities
Study Design, Protocol Development, Participant Recruitment, Moderation, Note-taking, Data Analysis, Final Report Writing

 
 

Research Methods
User Interviews, Usability testing, Simulated Use, Contextual Inquiry, Cognitive Walkthrough

Tools
InDesign, Illustrator

 

* Due to the confidentiality of this project, this research summary is adapted with false company names, alternative generic devices, and omits proprietary details


ABOUT

The client, Pharma-C, had already released its drug to the market but it was only available for use with a syringe and vial. The client wanted to select the ideal self-injection device to make treatment easier for the target patients. To do so, the client needed to understand how patients were currently using their syringes and investigate how potential users might feel about the 3 off-the-shelf devices being considered.

Research Goals

  1. Understand the self-administration landscape

  2. Explore the benefits and drawbacks of the 3 self-injection devices through metrics and qualitative data

 

Select a single device that best suits the needs of potential users, is easy to use, and improves the self-administration experience
— the challenge

METHODOLOGY

Participant Recruitment

The target users were identified to be:

  • patients with autoimmune diseases

  • healthcare professionals who worked with these patients

I created a participant recruitment screener (questionnaire) to be used by our 3rd party recruiting firm. We were looking for 25 patients who:

  • ranged in age and gender

  • experienced an autoimmune disease

  • ranged in dexterity limitation (a side effect of the disease)

  • ranged in experience level with self-administration (naïve, syringe/vial, pre-filled syringe, injector).

We scheduled 15 healthcare professionals, nurses and caregivers, who ranged in treatment experience and had varying experience levels with different self-administration methods.

 

The types of participants we recruited would be integral to answering these questions:

How would the disease’s impact on lifestyle influence someone’s preferred method of administration?

e.g. "How would a rheumatoid arthritis patient’s dexterity limitations influence her administration method preference?"

How would disease symptoms affect device preference and use?

e.g. "How would a lupus patient’s feeling of lack of control impact his device preference for self-injecting?"

To answer these questions later, the team would need to cross-reference research data and participant feedback with the participant’s device experience and dexterity limitation. To prepare, we mapped patient participants by these factors:

Dexterity Map

Injection Experience Map

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Interviews

Interview structure:

Interviews were conducted as 1-on-1 sessions at a research facility and lasted 60-75 minutes.

  1. Intro: welcomed participant, provided session overview

  2. Background: asked questions regarding medical conditions, self-administration experience, experience working with patients

  3. Current Context: discussed impact of disease on life, current treatment methods

  4. Device Assessment: participant received training and performed 2 injections with each device on a foam pad, looked for impressions, difficulties, and use errors

  5. Device Comparison: asked participant to compare 3 devices and rank by preference

  6. Wrap-up: thanked and compensated participant

Stimuli

During the usability portion of the interview, participants were shown 3 devices: (these were not the actual devices used)

Device #1: push down on the top

Device #1: push down on the top

Device #2: press the end button

Device #2: press the end button

Device #3: push against the skin

Device #3: push against the skin

Aside from appearance, the devices differed in their methods of activation.


FINDINGS

Disease Landscape

We asked participants to describe their experiences with their medical conditions. We explored each of the disease landscapes to understand how the conditions affected the participants’ everyday lives. (Diseases anonymized due to confidentiality).

AUTOIMMUNE DISEASE #1 & #2

  • Pushes someone into early retirement

  • Makes daily tasks like showering, cooking, and driving difficult

  • Hobbies that involve dexterity like playing piano can be impossible

AUTOIMMUNE DISEASE #3

  • Fatigue and ‘brain fog’ make it difficult to function in the morning

  • Body stiffness make it painful to walk

  • Finger locking can affect everyday tasks like cooking and dressing

AUTOIMMUNE DISEASE #4

  • Person becomes lost mid-conversation

  • Hands lock up and experience tremors

Treatment Needs & Goals

We used participant experiences to write a visual story about the self-administration process.

Screen Shot 2017-10-19 at 12.38.15 AM.png

Participants discussed their motivations and goals when self-administering the treatments for their conditions.
They want to:

- Reduce injection time and steps
- Experience less pain when injecting
- Receive the complete dose

- Minimize disruption to their day
- Maintain a regimented treatment routine
- Feel confident and in control of the treatment

 

Device Usability Assessment

An understanding of the current context would not be enough to choose 1 of the 3 devices to move forward with. Therefore, we had participants perform injections on a foam pad with each of the devices and discussed the following 4 factors:

 

APPEARANCE & SIZE
ERGONOMICS & EASE OF USE
MODE OF ACTUATION
FEEDBACK

shape, color, style visual treatment
grip, comfort, handling
thoughts on activation, feeling of control
knowing the injection began and completed

 

We analyzed the findings and compared the 3 devices using visual frequencies:

Areas of the circles corresponds to the number of participants who mentioned characteristics related to these attributes. These were created to give a visual and less quantitative-focused demonstration of the ways participants were describing the 3 …

Areas of the circles corresponds to the number of participants who mentioned characteristics related to these attributes. These were created to give a visual and less quantitative-focused demonstration of the ways participants were describing the 3 devices.

 

We had all participants rank the 3 devices:

Rankings.jpg
 

We found that patient participants with moderate to severe dexterity limitations were more likely to prefer Device #1 due to its easier activation:

Dexterity impact.jpg
 

Injection-naïve (those without injection experience) patients were more likely to prefer Device #1, mainly because it was easier to learn to use, appeared less intimidating, and was easier to activate:

Experience impact.jpg
 

RECOMMENDATION

We found that Device #1 was the ideal choice to move forward with.

  • Healthcare professionals strongly preferred to train patients on it

  • Patients with moderate-severe dexterity limitations strongly preferred it (and these represented the likely users)

  • 100% of injections were successful with Device #1

  • Participants felt more comfortable and in control when injecting with Device #1


IMPACT

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Autoimmune patients..

  • interact with an approachable, less intimidating injection device

  • give the injection with less difficulty due to ergonomic shape

  • feel more in control when giving themselves medication

  • be confident they are receiving all the medication

 
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Nurses and caregivers...

  • can help patients reach higher levels of autonomy

  • train patients to give themselves injections with less confusion

  • have higher patient adherence to the medication

 
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The client...

  • has fewer patient complications with the syringe/vial system

  • has higher patient adherence to the medication

  • has medication more likely to be prescribed by practitioners